
OATHBOUND
An inventory management roguelite. Two heroes, one road, and whatever fits in their bags. Fights run on their own: turn order comes from attack speed; damage comes from what you packed.
How to play
- Drag items with left click, rotate with right click — in the bag or in mid-air
- Drop an item outside both bags to throw it away
-Use buttons on the panel to speed up the game and fights
- Space starts and stops the march. Bags are only usable while you're standing still
- Esc pauses
Credits
Art
1 Bit Fantasy Creatures — kcaze
1 bit 16x16 Asset packs — Pierre Vandermaesen (@pyairvander)
1-Bit 16px Iconset — Yelta (yelta.xyz)
Roguelike 300+ Asset Pack 16x16 1-bit — ibirothe
8000+ Raven Fantasy Icons — Clockwork Raven
Super Godot Asset Pack — AceFP
Music
Free 12 Tracks Pixel RPG Game Music Pack — alkakrab
Sound
RPG Essentials SFX — Leohpaz
Universal UI/Menu Soundpack — Nathan Gibson / Cyrex Studios
Additional sound effects — Pixabay
Pixel Forge JAM #3
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | shegi_4 |
| Genre | Role Playing |
| Made with | Godot |
| Tags | 2D, Auto Battler, Dark Fantasy, Godot, inventory-management, Mouse only, Pixel Art, Roguelite, Singleplayer, Turn-Based Combat |
| Content | No generative AI was used |




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